Teddy is a sketch-based 3D modeling asset for Unity.

You can make interesting 3D models just by drawing freeform strokes.


Draw a contour line by handwriting and generate an enlarged 3D model based on the contour line. This function can be used not only on SceneWindow of Unity Editor but also at runtime.


You can cut Teddy generated models with handwritten lines.


You can paint on the texture of the model generated by Teddy. You can paint it with your favorite color, or you can color it while changing the size of the brush.

Runtime API

Runtime API is prepared so that Teddy's functions can be used even while it is running. You can incorporate the function of obtaining a three-dimensional mesh from the contour line of 2D into your own game or application.